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OBSCURITY >> Help & Tutorials >> Obscurity Armoury Gametype

Snakelet
(xfire: snakelet) 

Snakelet

OBS Dev 

Posts: 1330
08:27 AM 28/03/2009

Armoury (obs_arm)

Just a quick rundown on this new gametype.

  • Marines start with a pistol
  • All perks chosen are ignored, each player has Extreme Conditioning and Hustle
  • Marines must capture the armoury to receive a weapon and a grenade.
  • Marines can hoard weapons, so you can have multiple weapons, which you can then cycle through.
  • Players do not drop weapons. You must get them from the armoury.
  • Everyone in range of the armoury when it is captured will obtain the same weapons. (It's possible to all obtain rockets)

Skajaquada
(xfire: asoso101) 

Skajaquada

EAS Admin 

Posts: 64
01:13 PM 28/03/2009

It looks like this uses HQ points for the armoury? So this will work with any maps that have HQ?

Snakelet
(xfire: snakelet) 

Snakelet

OBS Dev 

Posts: 1330
01:26 PM 28/03/2009

Should do. Should work on all maps elim works on. If you use custom maps, I can't guarantee it will work, but in theory it should if you created it correct. If obs_koth works, then obs_arm should too.

Falcar
(xfire: seamusthefamous) 

Falcar

OBS Dev 

Posts: 526
10:11 PM 28/03/2009

Yes it uses the HQ spawns so it will work on any map that supports normal HQ :)

5'0'5
 

5'0'5

 

Posts: 9
11:30 PM 28/03/2009

that sounds cool! now all i need is incendiary clays! muHASHAHAHAHAHAHHAHAHAHAHA

Scubasteve
 

Scubasteve

 

Posts: 86
03:48 AM 29/03/2009

rofl thats as good as incindary tubes, but again xmodels...

 

^