Obscurity Mod
HOMEFEATURESFORUMMEDIADOWNLOADSABOUT
   
 

AU/NZ Exclusive

Name: AK Obscurity
IP: 45.121.211.99:28960
(show/hide server details)

   
   
 

Africa

   
   
 

South America

   
   
 

UK/Europe

Name: IceOps-Team OBS
IP: 176.31.25.80:28965
(show/hide server details)

   
   
 

US/Canada

   
   
 

Honourable Donators

Spidergat
Batman_516
mavrick
AzzDawg
EAS Clan
killerciao
Awok3n
jesus
Describe
Ripper
LaZzy
   
   
  LOGIN | SIGNUP
Obscure Creations
on Facebook
   
   
 

Latest Forum Posts

Our Obscurity server
WEBSITE

Obscurity source files?
OBSCURITY

Hello again.
OBSCURITY COVERT OPS

Obs Final Update - Suggestions
OBSCURITY

New server from Slovenia
OBSCURITY

Modding help i need
MISC

   
   
 

Obscurity Flood

   
   
 

Latest Mod Updates

2.99d Release Notes

2.99d WIP Release Notes

2.99c Fixed Release

2.99b Release Notes

   
   
 

OBSCURITY >> Help & Tutorials >> Which mod tools you guys use for mods

Smooth
 

Smooth

 

Posts: 1
01:44 PM 05/06/2009

Which mod tools do you guys use to make mods and how do you install them and stuff.

i got mod tools v1.0 but idk how i make maps and stuff can you guys help plz

drakeonfire
 

drakeonfire

 

Posts: 70
02:09 PM 05/06/2009

okay mate heres a link for maps, this helped me to make some osome maps... http://www.modsonline.com/Tutorials-list-17.html

 

as for modding i dont know xD

Falcar
(xfire: seamusthefamous) 

Falcar

OBS Dev 

Posts: 526
12:30 AM 06/06/2009

Notepad, Photoshop mainly.................... but we also need to use the FX Editor that comes with the modding tools, and the batch file that comes with them too to compile the mod.ff

damo56
 

damo56

 

Posts: 4
07:49 AM 02/03/2010

aintnomeinteam has a good tutorial that got me started modding. download it here!!! http://customcod.com/community/index.php?action=downloads;sa=view;down=30

chaos
(xfire: chaosbeserker) 

chaos

 

Posts: 53
07:15 PM 02/03/2010

once you get the hang of using the mod tools then theres quite a lot you can do that IW barely touched on. The Fx editor is also surprisingly open with both realistic and unrealistic effects (yay energy cannon)

Topgear
(xfire: topg3ar) 

Topgear

 

Posts: 26
04:09 AM 03/03/2010

If you ever do any work with HUD elements, do tell if you can make more than one! mine hates me soo much Wink

Snakelet
(xfire: snakelet) 

Snakelet

OBS Dev 

Posts: 1330
05:01 AM 03/03/2010

Well, in theory what you had should have worked. We have bloodsplats, blackout and the dying elements all working at the same time. Did you try calling them in two separate functions?

Topgear
(xfire: topg3ar) 

Topgear

 

Posts: 26
05:16 AM 03/03/2010

lol, Yes i have tried nearly everything i could think of. Placing them in an array, separate functions, placingthem inside the globallogic's onStartGametype, re-installing cod (wouldnt change a thing but it couldnt hurt to try), formatting (computer needed a format anyway), compiling with vista admin privalages off and now for my last attempt, trying on a different computer Laughing. The most annoying bit is all coding works perfectly, but looks crap ingame due to no custom HUD elems....

 

EDIT: Ive also tried localizing the text inside them...

Snakelet
(xfire: snakelet) 

Snakelet

OBS Dev 

Posts: 1330
05:24 AM 03/03/2010

You made the 2 HUD elements signifcantly different (size, colour etc) and placed them in a central location to test?

Topgear
(xfire: topg3ar) 

Topgear

 

Posts: 26
05:42 AM 03/03/2010

I didnt think of that, ill try on the new pc.

Topgear
(xfire: topg3ar) 

Topgear

 

Posts: 26
07:33 AM 03/03/2010

This is what i tried:

 self.hudone = newClientHudElem(self);
 self.hudone.alpha = 1;
 self.hudone.x = 256;
 self.hudone.y = 256;
 self.hudone.alignX = "center";
 self.hudone.alignY = "middle";
 self.hudone setText("^6Haha");

 self.hudtwo = newClientHudElem(self);
 self.hudtwo.alpha = 1;
 self.hudtwo.x = 64;
 self.hudtwo.y = 200;
 self.hudtwo.alignX = "center";
 self.hudtwo.alignY = "middle";
 self.hudtwo setText("^2Oh no");

The Haha one appears in pink, but guess what? no "Oh no" text....

The script is fine, because one is appearing, i then tried this by calling it through a different function and still no luck.

Snakelet
(xfire: snakelet) 

Snakelet

OBS Dev 

Posts: 1330
08:20 AM 03/03/2010

Try making them images rather then text, make one really big pink square, and other really big blue circle.

Also switch em around and see which one prints.

Topgear
(xfire: topg3ar) 

Topgear

 

Posts: 26
12:20 PM 03/03/2010

Ive tried the images, and switching them around. Same result.

Snakelet
(xfire: snakelet) 

Snakelet

OBS Dev 

Posts: 1330
01:38 AM 04/03/2010

Try playing with your use of self. Try hudone = newClientHudElem(self); or self.hudone = newClientHudElem();

Audioghost
 

Audioghost

 

Posts: 40
07:32 PM 08/03/2010

Just to butt in here - the reason your HUD elem's arent showing is because they are text, without a font size. Add "hudname.fontscale = 1.4;" to each one and they will show. Also the biggest you can do is 1.4, otherwise it will just fail and you'll get a runtime error.

Audio

Snakelet
(xfire: snakelet) 

Snakelet

OBS Dev 

Posts: 1330
05:22 AM 09/03/2010

Nice, thanks for the tip Ghost. Haven't actually used text for HUD's so I was just wildly guessing Tongue out Let us know how that goes Topgear, hopefully it should work.

Audioghost
 

Audioghost

 

Posts: 40
06:45 PM 09/03/2010

;)

Topgear
(xfire: topg3ar) 

Topgear

 

Posts: 26
04:14 AM 12/03/2010

You legend! Thanks :D

Audioghost
 

Audioghost

 

Posts: 40
09:27 PM 15/03/2010

No worries dude ;)

Any more help just hit me up on xfire.

 

^