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OBSCURITY >> Feedback & Suggestions >> admin panel

AzzDawg
(xfire: AzzDawg52) 

AzzDawg

OBSessed 

Posts: 129
01:20 AM 18/01/2011

I have an idea for the admin panel, i would like to see mp_burg added to maplist. It is a quality map and most of the servers regular players have already got it. I am not requesting it to be put in rotation just so admin can select it as next map.

Snakelet
(xfire: snakelet) 

Snakelet

OBS Dev 

Posts: 1330
05:02 AM 18/01/2011

If Falcar has got the day/night cycle I created working correctly for it now, then yes, this should be possible. If I remember right, we took it out as the cycle was not functioning 100% correct.

AzzDawg
(xfire: AzzDawg52) 

AzzDawg

OBSessed 

Posts: 129
06:36 AM 18/01/2011

I am fine with daytime play ;-)  Lol

 

Its a really good map that, I really enjoy it

Snakelet
(xfire: snakelet) 

Snakelet

OBS Dev 

Posts: 1330
11:39 AM 21/01/2011

It's back now along with 2 new maps: mp_ksfact and mp_sconsegrad. They are both sweet, large maps.

It may be time for us to do that map selection based on amount of players thing Falcar. We shall discuss it tomorrow. Probably need to be an admin toggle option between select maps based on players and default map list.

Chucky
(xfire: chuckyegg) 

Chucky

 

Posts: 29
11:40 PM 23/01/2011

good idea

AzzDawg
(xfire: AzzDawg52) 

AzzDawg

OBSessed 

Posts: 129
09:29 AM 09/02/2011

Awesome idea. I really like that.... I also have another idea guys. Its regarding PBSS. I know us being low level admins can't access the actual SS but maybe an admin panel button that takes the SS then we tell either of you guys and when you get a chance you can check it and if appropriate add the GUID to the melon list. Would save a lot of screwing around trying to work out if someone is hacking or not.

AzzDawg
(xfire: AzzDawg52) 

AzzDawg

OBSessed 

Posts: 129
01:27 PM 15/02/2011

Any feedback on this one guys?

Describe
 

Describe

OBSmin (S Rank) 

Posts: 256
01:30 PM 15/02/2011

That could cause a spam of PBSS. Only a certain amount can be stored (from what I remember), and it overwrites once it reaches that, which would defeat the purpose if no one could regularly check them.

edit: plus I guess what Falcar said that I didn't know :P

Falcar
(xfire: seamusthefamous) 

Falcar

OBS Dev 

Posts: 526
01:33 PM 15/02/2011

telling the server to take a screenshot is done through rcon to reach the server's punkbuster... it can't be done with a mod, and requires you to be logged into rcon :( otherwise, I would have added it already :p

AzzDawg
(xfire: AzzDawg52) 

AzzDawg

OBSessed 

Posts: 129
01:44 PM 15/02/2011

Ah damn...

 

I knew they overwrote, but it would have been helpful Desc if we needed to run the PBSS and then tell either Falc or Snake to check the SS's

Snakelet
(xfire: snakelet) 

Snakelet

OBS Dev 

Posts: 1330
09:28 PM 15/02/2011

Perhaps there will be ways for this in the future...

AzzDawg
(xfire: AzzDawg52) 

AzzDawg

OBSessed 

Posts: 129
10:40 AM 17/02/2011

How do you mean?

 

Is that meant to be a hint of some sort?

Snakelet
(xfire: snakelet) 

Snakelet

OBS Dev 

Posts: 1330
12:16 PM 17/02/2011

Maybe. We already have the admin structure for RconTroll setup. Just need to get the folder restrictions in place and create buttons for specific commands such as /pb_sv_getss and should be good to go with giving you both pbss folder access and ability to take server wide lock-screen screenshots without having our rcon password. Details of RconTroll: http://www.obscurecreations.com/ (site is slightly fugly)

You will be stuck with remote (from RconTroll) PBSS functionality only though.

AzzDawg
(xfire: AzzDawg52) 

AzzDawg

OBSessed 

Posts: 129
01:19 AM 19/02/2011

Hey Snake.

 

I couldn't find a place to post on the site (probably just blind) but I would like to help trying it. I can test it on my Vent server. And OC1 if you will allow me.

Let me know.

Snakelet
(xfire: snakelet) 

Snakelet

OBS Dev 

Posts: 1330
05:08 AM 19/02/2011

We locked it because it was getting a heap of spam. Testing wise, its all good. Once we have the folder restrictions in place, I'll create admin access for a select few admins. This will enable them to take/view/delete pbss files only.

AzzDawg
(xfire: AzzDawg52) 

AzzDawg

OBSessed 

Posts: 129
11:09 AM 22/02/2011

Very nice.

 

How you guys are not working for a massive game company and on like a $1mil salary is beyond me.

Snakelet
(xfire: snakelet) 

Snakelet

OBS Dev 

Posts: 1330
04:23 AM 23/02/2011

We are too fussy. The game would probably never be released as we would get stuck in the endless loop of 'let's just add this one extra cool feature/polish'.

AzzDawg
(xfire: AzzDawg52) 

AzzDawg

OBSessed 

Posts: 129
04:49 AM 23/02/2011

Lol yeah I could see that :P

 

Thats why Obs is so damn good is cause you keep polishing it to the ying/yang

Snakelet
(xfire: snakelet) 

Snakelet

OBS Dev 

Posts: 1330
05:11 AM 23/02/2011

If only you had access to the crazy ideas we have/discuss regarding cool features that we would like to include in a stand alone game...

AzzDawg
(xfire: AzzDawg52) 

AzzDawg

OBSessed 

Posts: 129
10:42 AM 24/02/2011

So provide me with access? lolz

 

I might be able to add onto it

Describe
 

Describe

OBSmin (S Rank) 

Posts: 256
10:45 AM 24/02/2011

funny guy.. :P

AzzDawg
(xfire: AzzDawg52) 

AzzDawg

OBSessed 

Posts: 129
10:30 AM 27/02/2011

shh

PUMBA
 

PUMBA

 

Posts: 1
06:58 AM 21/03/2011

could you make access to the admin panel in lan games?

Falcar
(xfire: seamusthefamous) 

Falcar

OBS Dev 

Posts: 526
10:25 AM 21/03/2011

it is accessible, you just have to put your guids into the config.

[RTX]Yourself
 

[RTX]Yourself

 

Posts: 54
04:34 PM 21/03/2011

Hey snake and falcar.

I have an idea for the mod, I don't know if it is possible but you could add wind where it would be either help you move if it blows the way you are moving and making it harder if you move opposite of the flow. Also you could add like "heavy wind" like you have with rain. :)

I think it would be making it even more realistic.

Describe
 

Describe

OBSmin (S Rank) 

Posts: 256
05:33 AM 22/03/2011

It might be possible if the engine allows you to increase/reduce the resistance/moving speed on a certain axis with a +/- value of your current co-ords (depending on the direction in which you're moving).. that's the way I think it'd be done if the engine is capable.

Dunno if that makes sense but I know that I understand it and that's all that matters.

Snakelet
(xfire: snakelet) 

Snakelet

OBS Dev 

Posts: 1330
09:34 PM 22/03/2011

I don't particularly think it's needed now that we have removed blizzards and sandstorms. How many instances do you encounter wind that makes it difficult to walk/run in? We have considered wind, but only on a sound/particle fx level.

Describe
 

Describe

OBSmin (S Rank) 

Posts: 256
07:53 AM 23/03/2011

Nah, it isn't necessary without blizzards.

I wonder if it'd actually be possible though :/

Falcar
(xfire: seamusthefamous) 

Falcar

OBS Dev 

Posts: 526
08:18 AM 23/03/2011

yeah it would be possible....

modify speed based on cos( winddir - playerdir ).

calculations required to do it properly (checking for walls in the wind direction to prevent the wind) makes it a bit of overkill though. I'd rather not have the server doing trig *and* vector functions twice a second (bare minimum imo update rate for non-laggyness of move speed) for every player that's alive -_-.

completely unnecessary for the mod too lol.

[RTX]Yourself
 

[RTX]Yourself

 

Posts: 54
01:54 PM 23/03/2011

ok i guess

 

^