08:13 PM 17/05/2010
I realise this idea has proably been thought of before, and most likely impossible to implement.
My idea is a modified version of the red dot sight, which within the boundries of the obs is more visible, maybe with a coloured tint, but not too visible. The disadvantage to this would be that there would be no red dot to aim, and that either would be that it is a perk, or that you move slower when using it (either forcibly, or maybe if you move it becomes less effective)
Like I said this is probably unoriginal, not able to be implemented (as would be the theme of all my ideas) but wanted to make sure the idea was out there.
09:45 PM 17/05/2010
Ok, I'm not 100% sure I understand, but you want like a sight that changes tint when you have an obscurity in its FOV?
If that is so, I don't think it has been thought of, but I don't think it's something we want. I know I wouldn't want a treasure hunt sight, that gives you a cue to open fire. I could be wrong with my understanding of your idea, so let me know if that is so.
I don't mean to shut down everyones ideas, there is just a specific theme and approach we wish to take with the mod, and a lot of the ideas that we reject are the ones that make it easier to find/kill/see an obscurity. We have implemented avenues to try get people to work together more, and I know that is not always the case, but it is a lot more difficult for an obs to attack a group of guys then a single guy.
I truely think, and am pretty sure Falcar would agree with me, that there are plenty of avenues for a marine to take down an obscurity. With a small amount of practice you will see that it isn't too hard and that you are getting kills fairly often without the aid of special perks. A pistol and knife is usually all it takes.
You do occasionally come across an obscurity who is extremely difficult to kill, but I think that is when the game is at its peak.
Thanks for the suggestion anyhow
PS: It is also likely to fall into the not-able-to-implement category also.