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Name: IceOps-Team OBS
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We still like V and other 'lifestyle drinks', but priorities were clearly skewed. So we are now directing funds towards the running of our servers, and if there is a special deal the occasional energy drink pack.

The monthly target for August 2017 is $0

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OBSCURITY >> Updates >> 2.99b Release Notes

Falcar
(xfire: seamusthefamous) 

Falcar

OBS Dev 

Posts: 526
06:43 AM 12/12/2009

New firing modes are awesome.

-Entering the Bloc glitch staircases sets you on fire
-Darkened non-squad smoke colour
-Made laser beams thicker and not flash on trigger
-Increased number of lasers to 6
-Redid all DNC's with brighter nights
-All DNC's now last for 10 minutes with 1 timescale
-Added all firing modes to a new ''bindable'' quick menu
-Replaced Double Tap perk with Night Vision
-Added two new firing modes, Vision and Fire
-Added indirect functions to some firing modes

LaZzy
(xfire: LaZerAus) 

LaZzy

OBSmin (S Rank) 

Posts: 225
06:55 AM 12/12/2009

Thankyou! :D

Snakelet
(xfire: snakelet) 

Snakelet

OBS Dev 

Posts: 1330
07:50 AM 12/12/2009

Download taken down...will brb in like 10 mins.

Edit: It's back now. If you downloaded it before 7:10PM, then you will need to redownload it.

-Changed NV overlay

Crunchy
(xfire: crunchydeath) 

Crunchy

 

Posts: 98
11:05 AM 12/12/2009

double tap removed..... i love you.....

Snakelet
(xfire: snakelet) 

Snakelet

OBS Dev 

Posts: 1330
12:46 PM 12/12/2009

Ok, too many questions while im playing. Firstly read help menu ingame. Here are details on the updates.

-Nightvision is now a perk. The NV view has been changed to help balance it out some more and not be over powered. NV can be found in perk 2 category.

-Double tap perk has been removed.  All builds that had double tap now have NV.

-Fire Firemode: This works similar to gore. You shoot an injured guy, he will burn away and anybody near him will get lit on fire. You shoot a non-injured guy and his limb will catch on fire, but no physical effect on him.

Vision Firemode: You fire it into a wall, and from that spot you will get 360 degree control of camera for 10 seconds. Hold fire button to return back to your body earlier. If a marine hits the spot you are viewing from you will get sent back to your body. If you body is damaged while you are away, you will get sent back. You can taunt whilst viewing from the vision position.

Swap firemode: If you shoot the ground instead of a person you will create a controllable warp orb. Anybody who touches it will get warped to another spot. All people who touch the orb will warp to the same point. This also include obscurity players, so be sure to chase your prey through them.

Stun Firemode: If you shoot the ground instead of a person you will create a controllable stun orb. Anybody who trips the orb will get stunned, whilst anybody also in range when it is tripped will also be stunned.

Hallucination Firemode: If you shoot near a guy it makes a random taunt play, that anybody in range can hear. The direct hit works as per usual.

All orbs and controllable firemodes can now be locked in place by switching to phase. You can use this to lock orbs in doorways etc.

The dynamic cycles have been recreated to give players not using NV a chance. You will have difficulty seeing at night, but it is possible now to play without nightvision.

Cheapshots
(xfire: deserteagle1266) 

Cheapshots

 

Posts: 248
10:38 PM 12/12/2009

should be able to place lamps.. torches on the guns didnt work did it?

Snakelet
(xfire: snakelet) 

Snakelet

OBS Dev 

Posts: 1330
11:36 PM 12/12/2009

Already tried.

LaZzy
(xfire: LaZerAus) 

LaZzy

OBSmin (S Rank) 

Posts: 225
01:21 AM 13/12/2009

Crossfire exceeds the xmodel limit :(

Snakelet
(xfire: snakelet) 

Snakelet

OBS Dev 

Posts: 1330
01:51 AM 13/12/2009

WHAT as if. Damnit. We didn't add any xmodels wtf!

Yeastwood
 

Yeastwood

 

Posts: 12
07:33 AM 13/12/2009

<< -Replaced Double Tap perk with Night Vision >>

Wow, so now you have to waste a perk just for night vision?  And eliminating double tap in the process?

I know I'll take heat for this, but as a casual, somewhat new Obscurity mod player, I felt Clays/C4 + luring an OBS w/ double tap shooting was the key to winning against people who've been playing this since earlier this year. Now taking that away makes it almost infinitesimal in killing the more experienced Pred/OBS for noobs  like me(who aren't, otherwise, good at sniping)  :(

I dunno, I really don't see the point in replacing the perks this late in the game.  If it ain't broke, don't fix it!  Or, if anything, why not remove rocket launchers?

Snakelet
(xfire: snakelet) 

Snakelet

OBS Dev 

Posts: 1330
09:06 AM 13/12/2009

Double tap is way too overpowered, and whilst it wasn't a problem for a while, once one person uses it, they all start using it.

As for night vision, it takes away a lot of the experience when you have super clear vision in all weather conditions. Really, what is the point of a day night cycle if you don't get to experience it at all?

Everyone is free to their opinions, and my opinion is that the changes bring something new to the mod to help freshen things up a little. Double tap is just a spray fest and is too efficient in dropping both obscurity players and team mates. You don't need double tap to lure an enemy into a trap, unless you spray like crazy hoping for super lame and cheap kills. We have not removed your ability to spray and pray.

By making night vision a perk, it allows you to experience the day/night cycle at it's fullest and really get freaked out when an obscurity is on the hunt. It also gives players an added challenge. If you need it, pick it.

All the maps cycles have been recreated so that the game is still playable without NVG, and if you must have them, just make a quick build that has them in it when your dead.

These changes were made to help us achieve our original goal. As a marine, you should feel like you are being hunted, not being the hunter. Both these changes help to achieve this goal.

Try using explosive expert with sonic boom and a deagle if you really want to experience the thrills of luring.

RPG's have already had their nerf in obscurity...have you actually seen how accurate they are?

Also, you can see when a guy is wielding an RPG, but you can't see when a guy is wielding double tap until 10 bullets hit you and drop you before you can even think to hit the leap key.

Ultimately, this mod is for our own personal enjoyment, otherwise we wouldn't have created it. If we were making the game for monetary purposes, then perhaps a casual gamer would be the perfect target market (cough MW2 cough), but we are not. We enjoy a challenging experience, and therefore we can't make everybody happy. Our audience is the hardcore gamers. You can give it a try and improve your skills without the need for double tap, or you can move onto another gaming experience that is more casual friendly such as MW2, or core COD4.

(PS: I suck at sniping, but I do ok with my silenced MP5 and clays)

Yeastwood
 

Yeastwood

 

Posts: 12
09:51 AM 13/12/2009

Hi Snake,

You definitely make a LOT of valid points, which I can see.  Especially in regards to feeling "hunted" at nighttime when up against a Predator.  Lately, I do see players, as Marines, at the start of a round spamming nades and sniping a pred in the very beginning.

 

I just got back from playing in EAS server and to be quite honest, I didn't miss double tap at all.  However, was it really necessary to make NV a perk in its' place, and to limit the FOV on it?  Going back to wanting marines feeling hunted again, that's understandable.  BUT, does it now lose the balance and tip the scale OVER in favor of Predators (or "OBS" if you prefer)?

 

Consider this, pred's already have the upper hand in being almost entirely invisible the entire time.  Often times, they will slip by you and even sneak right up on you.  Not only that, when I was in EAS just now, we realized that Pred's have another one up on marines: they get NV free of charge!  And this all goes w/o saying that the Pred's already have a nice arsenal to work w/ at their disposal....and being fast....and jumping sky high.

 

<<If you need it, pick it.>>

 

Again, from personally experiencing it now, marines WILL need it.  And, thus, players will be forced to either waste NV as a perk, or take their best shot at "spray n' pray" in the dark.  Have you played as a Marine on pipeline?  Yeah, it's DARK.  And I have a bright @$$ LCD monitor.

<<Our audience is the hardcore gamers, not the casual gamers.>>

Well, that I can see and understand also.  However, I've noticed fewer and fewer people playing the mod.  So, just make sure you don't blow off the remainder of the already small community! :)

To close up, I'll just reiterate and say that I wish NV was re-implemented w/o the use of a perk (and maybe others will wish to have double tap put back in).  I thought the mod was a tiny bit more "balanced" and just challenging enough that it really didn't need any fixing.  If anything, I thought maybe the pred's were ALREADY at a slight disadvantage, what w/ the knifing distance being nerfed.  It sometimes feels like wielding a plastic throw-away knife you get when ordering take out :P

But, yeah, excellent points and nice, respectful, and insightful post, Snake :)

 

Falcar
(xfire: seamusthefamous) 

Falcar

OBS Dev 

Posts: 526
11:16 AM 13/12/2009

On a side but kinda related note.... what obs_ratio do you guys have set? We have ours at like 8 marines to one Obscurity (I realised the default was something stupid like 4 and changed it in the cfg)

Snakelet
(xfire: snakelet) 

Snakelet

OBS Dev 

Posts: 1330
11:36 AM 13/12/2009

I will work on the NV FOV/design, but it will stay as a perk and will not be as much FOV as previous one. We completely redid the cycles, and they don't stay super dark for very long at the default settings.

And we really want to achieve the 8vs1 feel of things, which lately it is missing.

As for fewer playing it, MW2 came out, so it's understandable.

Falcar
(xfire: seamusthefamous) 

Falcar

OBS Dev 

Posts: 526
12:54 PM 13/12/2009

They'll be back when they're sick of unmoddable nade-spam perk-not-skill-defined gameplay.

Stratos4Kamikaze
(xfire: Stratos4Adict) 

Stratos4Kamikaze

 

Posts: 34
06:59 PM 13/12/2009

Remove Doble-Tap is a great idea i am sick of sprayers.

Cheapshots
(xfire: deserteagle1266) 

Cheapshots

 

Posts: 248
09:47 PM 13/12/2009

maybe move NV to perk four instead? as you dont want noghtvision takin up SoH and SP and the good perks (good perks r on perk 2 :D)

on another note flashes and stuns should make the obs invis cloak shimmer for like 1 sec if they do get stunned/flashed cause i mean if u do get one that hits them your just stuck looking for them again. its like their only used on defence which only delays your final death :D it should also be an offenceive weapon. can you make a perk that lets your nade be sticky nades?

Yeastwood
 

Yeastwood

 

Posts: 12
11:23 PM 13/12/2009

<<what obs_ratio do you guys have set? We have ours at like 8 marines to one Obscurity>>

Well if when you say "you guys," I assume you mean EAS, which I'm not a member of (just a frequenter in their server).  But, yeah, if that's what you mean, it's 3:1 (3 marines to 1 predator) in EAS.  Personally, I think it's just fine and have never seen anyone complain about the ratio.

Cheapshots says:
<<maybe move NV to perk four instead?>>

Have the dev's considered this?  I think this would be a good alternative to what is current.  Also, I just thought: have the dev's considered making the NV a perk as a server sided option?  Is that do-able?  It just seems so forced.  I'd like to ask the admins of EAS what they currently think of the current setup: if they hate it or like it.

<<on another note flashes and stuns should make the obs invis cloak shimmer for like 1 sec if they do get stunned/flashed>>

While I can see the dev's taking sides AGAINST this idea, that actually sounds kind of cool.  Also, you make a valid point about still actively searching for them even when they are stunned.  But I think it would be cool to take a cue from the movie Predator, when the alien touches water, his cloaking starts to fade out.  Maybe in the mod, when stunned, the pred would start to shimmer (or cloaking fades out), or at the least he'd be more visible...if only for a second or two.

Snakelet
(xfire: snakelet) 

Snakelet

OBS Dev 

Posts: 1330
03:57 AM 14/12/2009

So if good perks are on perk 2, it seems justified that NVG is within perk 2 category, doesn't it?

If it isn't a good perk, then it shouldn't matter where it is, as nobody will use it anyway. 

Obviously it is a heavily relied upon ability along with the other perks within the perk 2 category, and now that it is a perk it conflicts with other builds people wish to use.
I think you should give some more time to adapt to the new features. It has only been ~2 days, which is nowhere near enough time to really be judging these changes. These changes do add difficulty, and do encourage people to experiment and not solely rely on one single build or playstyle.

There is roughly 2 minutes or less of total darkness within a DNC of 10 minutes, so I suggest you switch out one of those perk 2's you are dependent on for NVG, just for that round or two of total darkness.

Mix things up, experiment and you will be fine. Just remember it is not just you that is affected by this change, it is everybody and therefore the playing field is still fair.

As per previous changes, people will adapt and it will be more rewarding in the long run.

I will be working on the NVG to minimise the tunnel vision, but it will not be the super efficient NVG that you are all dependent upon from the previous builds.

As for the stun and flash suggestion, xmodel, fx limits etc come to mind. It is something that is not really needed. The favor is meant to be in the Obscurity players team, thus why ratios are needed. The marines can currently hold their ground fairly well and have a lot of abilities to detect the obscurity players, making them visible when they are stunned or flashed and unable to move is just overkill. Use your lasers and incendiary grenades if you need to spot an obscurity. You have explosives, guns and grenades if you need offensive weapons.

Cheapshots
(xfire: deserteagle1266) 

Cheapshots

 

Posts: 248
05:02 AM 14/12/2009

maybe have a popup saying, "night round next round" so pple can change there perks accordingly, cause u dont wanna just have NV replacing some perks that you might only use once a map..

Snakelet
(xfire: snakelet) 

Snakelet

OBS Dev 

Posts: 1330
05:15 AM 14/12/2009

The day night cycle is not round based (you may have noticed the word dynamic being thrown about), so that would never work and nullifies the no hud policy.

NV is now a perk, you are just going to have to learn to treat it as a perk and not something you were born with. You can switch up your class when you die if you need to use NV, make builds that implement NV into their functionality or take the challenge of not using NV at all.

The maps do not go as dark as they were before, but they still go fairly dark. There may be spots that are extremely dark, so you avoid them. Try to stay to areas that are lit enough to pick out your targets. It is challenging, but it isn't impossible, and overall the darkest times are only there for 1 round at the default DNC timescale of 1.

The only problem I see here is that people are too attached to a single perk within that category and are not willing to deviate from the set builds they use, which is why they are getting annoyed as they are torn between using NV and using their one uber build. So rather then relying on those solitary builds, try something new (new gun, new perk, new build) and you will find that it isn't so bad.

Blazer
(xfire: unnaturalhunter) 

Blazer

 

Posts: 118
02:08 AM 16/12/2009

bad update =( many agree

too lazy to read what u all posted lol. double tap- meh, not a big deal. taking away glitch spots..bad. obs get that right IMO. NV as a perk??? not cool. making the obs shine when runs into laser+6 lazers= lame. too easy for humans. old lasers better- old NV better- old updates better

Snakelet
(xfire: snakelet) 

Snakelet

OBS Dev 

Posts: 1330
02:30 AM 16/12/2009

Firstly, not all of these updates you mentioned are relevant to the 2.99b release. Secondly, if you cannot be bothered to read the posts and actually get up to date on the discussion, then I cannot be bothered addressing any of your complaints (Read to find your answers/responses)

Mikeyyy
 

Mikeyyy

 

Posts: 31
12:12 PM 16/12/2009


The prefire gore doesnt work no more ?
has that been fixed in 299c ?

Snakelet
(xfire: snakelet) 

Snakelet

OBS Dev 

Posts: 1330
09:24 PM 16/12/2009

Hmm, I wasn't aware of this. I'm sure Falcar used it on me the other day...will delve into it if we get a chance.

LaZzy
(xfire: LaZerAus) 

LaZzy

OBSmin (S Rank) 

Posts: 225
01:54 AM 17/12/2009

Pre-gore seems to be working just fine

Snakelet
(xfire: snakelet) 

Snakelet

OBS Dev 

Posts: 1330
04:55 AM 17/12/2009

That's what I like to hear! Tongue out

Just in case this was the issue, pre-gore does only last on the target for about 30 seconds.

Mikeyyy
 

Mikeyyy

 

Posts: 31
11:07 AM 17/12/2009


I dunno i shot it on an afk and then knived but nothing happened

But does the target become gored when they go into last stand
or if they just die ?

Snakelet
(xfire: snakelet) 

Snakelet

OBS Dev 

Posts: 1330
11:22 AM 17/12/2009

Yeah you need to fully kill them

johnnyboy
 

johnnyboy

 

Posts: 42
03:28 PM 07/03/2010

I've been playing obscurity since it first came out. i will admit that wilst playing as the obscurity double tap makes it hard. I personally like the challange that emits from double tap. The night vision i agree to some extent that it was a waste of a perk but, on the other hand having night vision as a perk does offer a more emmersive experiance seeing as how players must change their tactics to better suit the enviroment. But i hate the fact that i have to sacrifice my second perk, stopping power or sleight of hand, to be able to see in the dark. But, aside from all of that the night vision looks fantastic! Great job and happy knifing!

BWB
 

BWB

 

Posts: 16
07:13 PM 09/05/2010

k my user name on cod 4 is BwB i cant find ur server what does my filter server settings have to be

 

BWB
 

BWB

 

Posts: 16
07:14 PM 09/05/2010

i sometimes play in the zombie modss so if u see me can u notifie meeeee

or just reply asap

 

BWB
 

BWB

 

Posts: 16
07:15 PM 09/05/2010

i really want to play in that serverrrrrrrrrrrrrrrrrr

Snakelet
(xfire: snakelet) 

Snakelet

OBS Dev 

Posts: 1330
09:26 PM 09/05/2010

The servers are listed down the left hand side of the website. You can join them or any server you can find on the ingame browser. If you have xfire just click the ip address link to start it up.

BWB
 

BWB

 

Posts: 16
12:27 AM 10/05/2010

k thanks

 

BWB
 

BWB

 

Posts: 16
12:49 AM 10/05/2010

k what do i do to go to the obscurity server from xfire

 

Snakelet
(xfire: snakelet) 

Snakelet

OBS Dev 

Posts: 1330
05:56 AM 10/05/2010

Just look at the servers listed on the left hand side of this page (or any page on this website) and when you find the server you want to play in, just click the IP address. This will run it via xfire and automatically start COD4 and put you into the server. You can also manually add the server IP via the Add Server feature in xfire. You will need xfire installed and be logged in to do it this way.

Alternatively you can write down the ip address of the server you want to join then when ingame press ~ and type /connect 175.107.158.134 (replace this ip with any you ip want).

Good luck!


Here are some servers worth a look at:
AU/NZ Servers
Name:
OC1 Obscurity
IP: 175.107.158.134:28960

Name: OC2 HitLoc
IP: 175.107.158.83:28960

Name: |SG| Hitloc Beta
IP: 203.97.107.214:27019


UK/Europe Servers
Name:
RetoxSquad OBS
IP: 78.129.197.65:28960

Name: TWIERDZA |OBS
IP: 91.204.163.55:28888


US/Canada Servers
Name:
[EAS]OBS Elim
IP: 69.12.111.37:28930

BWB
 

BWB

 

Posts: 16
07:33 PM 10/05/2010

it says this server is version 1.7   what do i do then

 

Snakelet
(xfire: snakelet) 

Snakelet

OBS Dev 

Posts: 1330
09:22 PM 10/05/2010

Update your copy of COD4 with the latest patch so that it matches the server...

BWB
 

BWB

 

Posts: 16
11:07 PM 10/05/2010

where is the update??? is in this website?

 

BWB
 

BWB

 

Posts: 16
01:05 AM 11/05/2010

nvm i finally got the l.6 and 1.7 downloads and it took me so long to find it but its all good im playing in ur mods /obscurity..  thxs for the help see u in the mod

 

Snakelet
(xfire: snakelet) 

Snakelet

OBS Dev 

Posts: 1330
06:12 AM 11/05/2010

Have fun {#emotions_dlg.gunslinger} 

See you around if you frequent the AU/NZ servers.

BWB
 

BWB

 

Posts: 16
09:44 PM 11/05/2010

when i was trying to kill the obscurity i hit my partner and it kicked me    and it wont let me in it still says u are temperarly banned

 

Snakelet
(xfire: snakelet) 

Snakelet

OBS Dev 

Posts: 1330
10:28 PM 11/05/2010

Was it like right after you joined?

If so its most likely a PB automated kick, which usually means your version of punkbuster is not up to date. Visit this link, http://www.evenbalance.com/index.php?page=support-cod4.php, and update your files accordingly.

Also, when you first download a mod, you usually get booted within about 1 minute, but you should be able to rejoin straight away.

BWB
 

BWB

 

Posts: 16
01:57 AM 12/05/2010

where can i find all the obscurity mods ...becuase alot of then no one joins

Snakelet
(xfire: snakelet) 

Snakelet

OBS Dev 

Posts: 1330
06:21 AM 12/05/2010

Your best bet on catching some people is either gathering some friends, or waiting until we release the next update (Hopefully soon). It is currently a little quiet at the moment.

I'm not sure where you are from, but the following servers seem fairly active:

Name: RetoxSquad OBS
IP: 78.129.197.65:28960

Name: [EAS]OBS Elim
IP: 69.12.111.37:28930

BWB
 

BWB

 

Posts: 16
02:16 AM 15/05/2010

yo when i play iin the servers it always is staticy with the sound so when the obscurity comes near its all staticy...how do i get rid of it

 

Snakelet
(xfire: snakelet) 

Snakelet

OBS Dev 

Posts: 1330
08:15 AM 15/05/2010

That is the obscurity. Obscurity players emit a static sound that is louder the faster they move. They also push objects about when they are near them. So when they come near either bolt or stand your ground. They can however sneak if they move crouched/prone. It is still very much possible to be extremely stealthy.

To answer your specific question, to get rid of the static sound you must shoot/kill the obscurity near you {#emotions_dlg.dead}

BWB
 

BWB

 

Posts: 16
12:23 PM 15/05/2010

then y did it not have any staticy in the one game i played in .....and when they used tounts it wouldnt just make a static noise u could accualy here the noise of the obcurity chuckling or ..i smell ur fear...........instead of static becuase its really anouying sound u should  a growning sound and it gets louder when they get closeer

..........just a suggestion

BWB
 

BWB

 

Posts: 16
12:24 PM 15/05/2010

oh and im from canada so can play in the canadian servers

 

Snakelet
(xfire: snakelet) 

Snakelet

OBS Dev 

Posts: 1330
02:28 AM 16/05/2010

Its been like this for years. Also, you can still hear taunts and what not so I am not sure what you are on about there. Static = Obscurity. If they sneak you won't hear it. If they stand still you won't hear it. You only hear it when obscurity players are rushing you pretty much.

Everyone recognises the static as the obscurity now. There is no way we will be changing it. If your hearing that noise you should really run if you have no idea where he is. A good obscurity will hardly even emit that sound.

The EAS server is your best bet then. Say hi to Spidergat or Redrock if you see them about.

BWB
 

BWB

 

Posts: 16
02:09 AM 28/05/2010

how can i become one of the adams in the server ?

since i play pretty much only obscurity

 

Snakelet
(xfire: snakelet) 

Snakelet

OBS Dev 

Posts: 1330
02:18 AM 28/05/2010

You would have to talk to one of the guys mentioned in my last post in this thread.

XTG.LeKtric
 

XTG.LeKtric

 

Posts: 2
09:03 PM 26/06/2010

    If this makes sense guys, it seems all the 'equipment' perks are in the Perk 1 slot. Wouldn't it seem more appropriate to put NV in that slot? Also, Scent Mask is more fitting Perk 3, honestly.  I do understand your reasoning for putting NV as 2nd perk, or for making a NV perk in the first place, but all you have to do to see in the dark is up your gamma.  Also... couldn't you, with the mod tools, nerf the double-tap to make it less effective? IDK if you could edit perks, since I only mapped... It would also be cool to get a ranking system, so noobs know who their dealing with. Also, it would be cool to get an extended mag 4th or 1st perk. Less clips but more ammo per clips.

Just my 2 cents, to try to make the mod better <3.

Falcar
(xfire: seamusthefamous) 

Falcar

OBS Dev 

Posts: 526
11:44 PM 26/06/2010

NV is indeed equipment, but as slot 1 is would be horrible because that means noone can use explosives etc at night.
Scent Mask is perk 2 again for better synergy with the other perks.
I consider raising your gamma a cheat, because that's what it is, and defeats the purpose of night at all.
Could make double tap less effective, but trust me noone would use it at a reasonable damage-wise value.
Extended mag's can't be done short of making new weapon files, which we can't do coz the game will explode from the xmodel references.

In a rush sorry for dotpoints lol

XTG.LeKtric
 

XTG.LeKtric

 

Posts: 2
04:13 AM 13/07/2010

Curse COD4's very restrained limits to modding D: Yell

 

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