// 	     OBSCURITY Version 2 Config by Falcar 	//
// 	Best viewed in Regular Lucida Console Font :) 	//

//--------------//////////////////--------------//
//--------------//Administration//--------------//
//--------------//////////////////--------------//

set sv_hostname "^0OBSCURITY^2v2.99"
set g_password ""
set rcon_password "obsrules"

set sv_maxclients 32
set ui_maxclients 32

//--------------//////////////////////--------------//




//--------------//////////////////////--------------//
//--------------//OBSCURITY settings//--------------//
//--------------//////////////////////--------------//

	// For Obscurity //	
set obs_hpobs 135		//Starting health of Obscurity
set obs_leapregen 0.75		//Rate at which their leap regenerates
set obs_swapcharge 10		//Delay between the ability to shoot the Swap Rifle
set obs_pushcharge 15		//Delay for Push Grenades recharging
set obs_pushmax 2		//The maximum and starting amount of Push Grenades
set obs_possessrange 100	//The range Obscurity have to be in to possess
set obs_possesshold 25		//How long Obscurity require to possess ( tenths of a second )
set obs_possesstime 30 		//How long the Obscurity can stay in the Survivor body
set obs_possesswalls 1		//Whether to allow possession through walls

	// For Survivors //
set obs_hpsur 105		//Starting survivor health
set obs_bcrange 450		//Range at which player's will automatically talk to each other in battle chatter
set obs_assaultrange 400	//The effective range of the Assault Class' speed buff
set obs_assaultbuff 1.2		//The multiplier of movement speed when under Assault speed buff
set obs_spawnprot 10		//Duration of spawn protection (seconds)

	// For gameplay //
set obs_ratio 3.5		//Ratio of survivors compared to one Obscurity
set obs_dntimescale 0.3		//Timescale of day/night cycle. A setting of 1 is usually 10 minutes for full cycle.
set obs_weatherchance 33	//Percentage chance of weather starting at a suitable stage in the day

//--------------//////////////////////--------------//




//--------------/////////////--------------//
//--------------//Gametypes//--------------//
//--------------/////////////--------------//

	// Starting Gametype //
set g_gametype "obs_elim"

	// Map Rotation //
//Do not let the map rotate to mp_citystreets.... xmodel limit will kill server.
set sv_mapRotation "gametype obs_arm map mp_bloc gametype obs_elim map mp_bog gametype obs_elim map mp_cargoship gametype obs_arm map mp_broadcast  gametype obs_elim map mp_convoy gametype obs_elim map mp_showdown gametype obs_koth map mp_countdown gametype obs_elim map mp_crash gametype obs_elim map  mp_overgrown gametype obs_arm map mp_pipeline gametype obs_elim map mp_showdown gametype obs_elim map mp_strike gametype obs_arm map mp_creek gametype  obs_elim map mp_backlot gametype obs_elim map mp_vacant gametype obs_koth map mp_carentan gametype obs_elim map mp_farm"
set sv_mapRotationCurrent "gametype obs_arm map mp_bloc gametype obs_elim map mp_bog gametype obs_elim map mp_cargoship gametype obs_arm map mp_broadcast  gametype obs_elim map mp_convoy gametype obs_elim map mp_showdown gametype obs_koth map mp_countdown gametype obs_elim map mp_crash gametype obs_elim map  mp_overgrown gametype obs_arm map mp_pipeline gametype obs_elim map mp_showdown gametype obs_elim map mp_strike gametype obs_arm map mp_creek gametype  obs_elim map mp_backlot gametype obs_elim map mp_vacant gametype obs_koth map mp_carentan gametype obs_elim map mp_farm"

	// Elimination //
set scr_elim_timelimit 4.5
set scr_elim_scorelimit 10

	// Mario //
set scr_mar_timelimit 4.5
set scr_mar_scorelimit 10
set scr_mar_roofdist 200	//How high the roof must be before survivors start taking damage (inches)

	// Team Deathmatch //
set scr_war_timelimit 4.5
set scr_war_scorelimit 0
set scr_war_roundlimit 10
set scr_war_numlives 1

	// Headquaters //
set scr_koth_timelimit 15
set scr_koth_scorelimit 0
set scr_koth_roundlimit 0
set scr_koth_numlives 0
set scr_koth_surspawn 5		//Delay for survivors to respawn (seconds)
set scr_koth_obsspawn 3		//Delay for obscurity to respawn (seconds)
set scr_koth_obsperiod 5	//How often the obscurity are re-chosen (minutes)
set scr_koth_surscore 3		//How many points survivors get every 2 seconds for holding HQ
set scr_koth_obsscore 2		//How many points obscurity get every 2 seconds while HQ not held

	// Armoury //
set scr_arm_timelimit 15
set scr_arm_scorelimit 0
set scr_arm_roundlimit 0
set scr_arm_numlives 0
set scr_arm_surspawn 5
set scr_arm_obsspawn 3
set scr_arm_obsperiod 5

	// VIP //
set scr_vip_timelimit 3
set scr_vip_numlives 0		//Number of lives marines and obs have... 0 is infinite
set scr_vip_scorelimit 10
set scr_vip_surspawn 5		//Delay for survivors to respawn (seconds)
set scr_vip_obsspawn 3		//Delay for obscurity to respawn (seconds)

set obs_delaystart 20		//How long to wait for players to load (seconds)

//--------------/////////////--------------//




//--------------////////////////--------------//
//--------------//Server Rules//--------------//
//--------------////////////////--------------//

	// Teams //
set scr_teambalance 0		//Does not include autopick, it's something else
//set scr_team_fftype 1		//Obsolete, friendly fire is forced on
set teamkillreflect 3		//How many friendlies someone has to kill before they have reflected friendly fire ( 0 disabled reflected damage )
set scr_game_spectatetype 1

	// Interface //
set scr_hardcore 1
set scr_oldschool 0
set scr_oldschool_mw 0
set g_deadchat 1
set g_allowvote 0
set scr_game_playerwaittime 0
set ui_hud_obituaries 1
set ui_hud_showobjicons 1

	// World //
set g_gravity 800
set g_knockback 3000

	// Players //
set obs_banlist 1		//Whether to kill those on the mod's ban list. Recommended always 1, they were banned with good reason

	// Spectating //
set obs_freespectate 1		//Allow those in 'Spectator' team to watch anyone, mainly for filming video footage etc

set obs_allowacrobat 1		//Allow the acrobat perk's jump boost, will assist in survivors exiting maps

//--------------////////////////--------------//




//--------------///////////////////////--------------//
//--------------//Connection Settings//--------------//
//--------------///////////////////////--------------//

set sv_allowdownload 1						//Whether to allow client downloading
set sv_wwwDownload 1						//Enable FTP redirect
set sv_wwwBaseURL "http://www.yourwebsite.com/obscurity"	//Address for FTP redirect
set sv_wwwDlDisconnected 0					//Whether to disconnect the clients for the download (bad idea)

set sv_maxrate 25000						//The maximum bandwidth use... Experimenting with higher values, return to 5000 if issues occur

//--------------/////////////////////--------------//




//--------------///////////////////--------------//
//--------------//Default Classes//--------------//
//--------------///////////////////--------------//

	// Assault //
set class_assault_primary 			m4
set class_assault_primary_attachment 		reflex
set class_assault_secondary 			deserteagle
set class_assault_secondary_attachment 		none
set class_assault_perk1 			specialty_extraammo
set class_assault_perk2 			specialty_fastreload
set class_assault_perk3 			specialty_longersprint
set class_assault_perk4 			specialty_hustle
set class_assault_grenade 			concussion_grenade
set class_assault_camo 				camo_brockhaurd
set class_assault_frags 			1
set class_assault_special 			1

	// Special Ops //
set class_specops_primary 			mp5
set class_specops_primary_attachment 		silencer
set class_specops_secondary 			deserteagle
set class_specops_secondary_attachment 		none
set class_specops_perk1 			claymore_mp
set class_specops_perk2 			specialty_rof
set class_specops_perk3 			specialty_quieter
set class_specops_perk4 			specialty_medics
set class_specops_grenade 			flash_grenade
set class_specops_camo 				camo_tigerred
set class_specops_frags 			1
set class_specops_special 			1

	// Heavy Gunner //
set class_heavygunner_primary 			saw
set class_heavygunner_primary_attachment 	none
set class_heavygunner_secondary 		usp
set class_heavygunner_secondary_attachment 	none
set class_heavygunner_perk1 			specialty_extraammo
set class_heavygunner_perk2 			specialty_bulletdamage
set class_heavygunner_perk3 			specialty_bulletpenetration
set class_heavygunner_perk4 			specialty_hunter
set class_heavygunner_grenade 			concussion_grenade
set class_heavygunner_camo 			camo_none
set class_heavygunner_frags 			1
set class_heavygunner_special 			1

	// Demolitions //
set class_demolitions_primary 			winchester1200
set class_demolitions_primary_attachment 	reflex
set class_demolitions_secondary 		beretta
set class_demolitions_secondary_attachment 	none
set class_demolitions_perk1 			specialty_fraggrenade
set class_demolitions_perk2 			specialty_explosivedamage
set class_demolitions_perk3 			specialty_longersprint
set class_demolitions_perk4 			specialty_incend
set class_demolitions_grenade 			smoke_grenade
set class_demolitions_camo 			camo_stagger
set class_demolitions_frags 			1
set class_demolitions_special 			1

	// Sniper //
set class_sniper_primary 			remington700
set class_sniper_primary_attachment 		acog
set class_sniper_secondary 			deserteagle
set class_sniper_secondary_attachment 		none
set class_sniper_perk1 				claymore_mp
set class_sniper_perk2 				specialty_bulletdamage
set class_sniper_perk3 				specialty_bulletaccuracy
set class_sniper_perk4 				specialty_lasers
set class_sniper_grenade 			flash_grenade
set class_sniper_camo 				camo_tigerred
set class_sniper_frags 				1
set class_sniper_special 			1

//--------------///////////////////--------------//




//--------------/////////////////////--------------//
//--------------//Weapon Allowments//--------------//
//--------------/////////////////////--------------//

	// Assault Rifles //
set weap_allow_m16				1
set weap_allow_ak47				1
set weap_allow_m4				1
set weap_allow_g3				1
set weap_allow_g36c				1
set weap_allow_m14				1				
set weap_allow_mp44				1

set attach_allow_assault_none			1
set attach_allow_assault_gl			1
set attach_allow_assault_reflex			1
set attach_allow_assault_silencer		1
set attach_allow_assault_acog			1

	// Submachine Guns //
set weap_allow_mp5				1
set weap_allow_skorpion				1
set weap_allow_uzi				1
set weap_allow_ak74u				1
set weap_allow_p90				1

set attach_allow_smg_none			1
set attach_allow_smg_reflex			1
set attach_allow_smg_silencer			1
set attach_allow_smg_acog			1

	// Shotguns //
set weap_allow_m1014				1
set weap_allow_winchester1200			1

set attach_allow_shotgun_none			1
set attach_allow_shotgun_reflex			1
set attach_allow_shotgun_grip			1

	// Light Machine Guns //
set weap_allow_saw				1
set weap_allow_rpd				1
set weap_allow_m60e4				1

set attach_allow_lmg_none			1
set attach_allow_lmg_reflex			1
set attach_allow_lmg_grip			1
set attach_allow_lmg_acog			1

	// Sniper Rifles //
set weap_allow_dragunov				1
set weap_allow_m40a3				1
set weap_allow_barrett				1
set weap_allow_remington700			1
set weap_allow_m21				1

set attach_allow_sniper_none			1
set attach_allow_sniper_acog			1

	// Pistols //
set weap_allow_beretta				1
set weap_allow_colt45				1
set weap_allow_usp				1
set weap_allow_deserteagle			1
set weap_allow_deserteaglegold			1

set attach_allow_pistol_none			1
set attach_allow_pistol_silencer		1

	// Grenades //
set weap_allow_frag_grenade			1
set weap_allow_concussion_grenade		1
set weap_allow_flash_grenade			1
set weap_allow_smoke_grenade			1

//--------------/////////////////////--------------//










