WEAPONFILE\weaponType\projectile\weaponClass\rocketlauncher\impactType\bullet_large\guidedMissileType\None\inventoryType\primary\maxSteeringAccel\3000\displayName\WEAPON_DESERTEAGLE\AIOverlayDescription\\modeName\\playerAnimType\m203\gunModel\viewmodel_desert_eagle\gunModel2\\gunModel3\\gunModel4\\gunModel5\\gunModel6\\gunModel7\\gunModel8\\gunModel9\\gunModel10\\gunModel11\\gunModel12\\gunModel13\\gunModel14\\gunModel15\\gunModel16\\handModel\viewmodel_base_viewhands\isHandModelOverridable\0\idleAnim\viewmodel_desert_eagle_idle\emptyIdleAnim\viewmodel_desert_eagle_idle\fireAnim\viewmodel_desert_eagle_fire\lastShotAnim\viewmodel_desert_eagle_fire\meleeAnim\viewmodel_M4m203_knife_melee_1\meleeChargeAnim\viewmodel_M4m203_knife_melee_2\reloadAnim\viewmodel_desert_eagle_reload\raiseAnim\viewmodel_desert_eagle_pullout\dropAnim\viewmodel_desert_eagle_putaway\firstRaiseAnim\viewmodel_desert_eagle_pullout\altRaiseAnim\viewmodel_desert_eagle_pullout\altDropAnim\viewmodel_desert_eagle_putaway\quickRaiseAnim\viewmodel_desert_eagle_pullout\quickDropAnim\viewmodel_desert_eagle_putaway\emptyRaiseAnim\viewmodel_desert_eagle_pullout\emptyDropAnim\viewmodel_desert_eagle_putaway\sprintInAnim\viewmodel_desert_eagle_sprint_in\sprintLoopAnim\viewmodel_desert_eagle_sprint_loop\sprintOutAnim\viewmodel_desert_eagle_sprint_out\nightVisionWearAnim\\nightVisionRemoveAnim\\adsFireAnim\viewmodel_desert_eagle_ADS_fire\adsLastShotAnim\viewmodel_desert_eagle_ADS_fire\adsUpAnim\viewmodel_desert_eagle_ADS_up\adsDownAnim\viewmodel_desert_eagle_ADS_down\moveSpeedScale\1\adsMoveSpeedScale\2\sprintDurationScale\1\lowAmmoWarningThreshold\0.33\damage\50\meleeDamage\35\fireDelay\0\meleeDelay\0.06\meleeChargeDelay\0.08\fireTime\0.05\meleeTime\0.4\meleeChargeTime\0.58\reloadTime\0.98\reloadShowRocketTime\0\reloadAddTime\0.71\dropTime\0.22\raiseTime\0.27\altDropTime\0\altRaiseTime\0\quickDropTime\0.12\quickRaiseTime\0.17\firstRaiseTime\0.27\emptyDropTime\0.22\emptyRaiseTime\0.27\sprintInTime\0.3\sprintLoopTime\0.7\sprintOutTime\0.3\nightVisionWearTime\0\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\clipOnly\0\adsTransInTime\0.15\adsTransOutTime\0.15\adsZoomFov\70\adsZoomGunFov\70\adsZoomInFrac\0.42\adsZoomOutFrac\0.08\adsOverlayShader\\adsOverlayReticle\none\adsOverlayInterface\none\adsOverlayWidth\220\adsOverlayHeight\220\adsBobFactor\0.5\adsViewBobMult\0.25\hipSpreadStandMin\2\hipSpreadDuckedMin\1.5\hipSpreadProneMin\1\hipSpreadMax\4\hipSpreadDuckedMax\3\hipSpreadProneMax\2\hipSpreadDecayRate\4\hipSpreadFireAdd\1\hipSpreadTurnAdd\0\hipSpreadMoveAdd\4.5\hipSpreadDuckedDecay\1\hipSpreadProneDecay\1\hipReticleSidePos\0\adsSpread\0\adsIdleAmount\28\hipIdleAmount\30\hipIdleSpeed\1\adsIdleSpeed\1\idleCrouchFactor\0.8\idleProneFactor\0.6\gunMaxPitch\2\gunMaxYaw\8\adsAimPitch\0\adsCrosshairInFrac\1\adsCrosshairOutFrac\0.2\adsReloadTransTime\0.6\adsGunKickPitchMin\0\adsGunKickPitchMax\0\adsGunKickYawMin\0\adsGunKickYawMax\0\adsGunKickAccel\0\adsGunKickSpeedMax\2000\adsGunKickSpeedDecay\25\adsGunKickStaticDecay\50\adsViewKickPitchMin\60\adsViewKickPitchMax\80\adsViewKickYawMin\-40\adsViewKickYawMax\-50\adsViewKickCenterSpeed\1500\hipGunKickPitchMin\-30\hipGunKickPitchMax\-35\hipGunKickYawMin\-2\hipGunKickYawMax\18\hipGunKickAccel\1000\hipGunKickSpeedMax\1200\hipGunKickSpeedDecay\100\hipGunKickStaticDecay\2\hipViewKickPitchMin\60\hipViewKickPitchMax\80\hipViewKickYawMin\-40\hipViewKickYawMax\-50\hipViewKickCenterSpeed\1500\swayMaxAngle\20\swayLerpSpeed\4\swayPitchScale\-1\swayYawScale\-1\swayHorizScale\0.3\swayVertScale\0.1\swayShellShockScale\5\adsSwayMaxAngle\6\adsSwayLerpSpeed\6\adsSwayPitchScale\0.1\adsSwayYawScale\0.1\adsSwayHorizScale\0.16\adsSwayVertScale\0.25\hudIcon\hud_icon_desert_eagle\killIcon\hud_icon_desert_eagle\dpadIcon\\ammoCounterIcon\hud_icon_desert_eagle\hudIconRatio\4:1\killIconRatio\2:1\dpadIconRatio\1:1\ammoCounterIconRatio\4:1\ammoCounterClip\Magazine\flipKillIcon\1\worldModel\weapon_desert_eagle_silver\worldModel2\\worldModel3\\worldModel4\\worldModel5\\worldModel6\\worldModel7\\worldModel8\\worldModel9\\worldModel10\\worldModel11\\worldModel12\\worldModel13\\worldModel14\\worldModel15\\worldModel16\\worldClipModel\\rocketModel\\knifeModel\viewmodel_knife\worldKnifeModel\weapon_parabolic_knife\ammoName\.357 Magnum\maxAmmo\42\startAmmo\21\clipName\deserteagle_mp\clipSize\7\dropAmmoMin\1\dropAmmoMax\7\viewFlashEffect\muzzleflashes/pistolflash_view\worldFlashEffect\muzzleflashes/pistolflash\shellEjectEffect\fx/shellejects/pistol.efx\lastShotEjectEffect\fx/shellejects/pistol.efx\worldClipDropEffect\\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\\ammoPickupSoundPlayer\\projectileSound\\fireSound\weap_deserteagle_fire_npc\fireSoundPlayer\weap_deserteagle_fire_plr\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_pistol_npc\emptyFireSoundPlayer\weap_dryfire_pistol_plr\meleeSwipeSound\melee_swing_small\meleeSwipeSoundPlayer\melee_deserteagle_swing_plr\rechamberSound\\rechamberSoundPlayer\\reloadSound\weap_de50_reload_npc\reloadSoundPlayer\\reloadEmptySound\weap_de50_reload_npc\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\\firstRaiseSoundPlayer\\putawaySound\\putawaySoundPlayer\\bounceSound\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\enemyCrosshairRange\1000\crosshairColorChange\1\altWeapon\\boltAction\0\aimDownSight\1\rechamberWhileAds\0\adsViewErrorMin\0\adsViewErrorMax\0\adsFire\0\noAdsWhenMagEmpty\0\avoidDropCleanup\0\cancelAutoHolsterWhenEmpty\0\suppressAmmoReserveDisplay\0\blocksProne\0\noPartialReload\0\reloadAmmoAdd\7\autoAimRange\0\aimAssistRange\1000\aimAssistRangeAds\1000\fightDist\720\maxDist\1400\aiVsAiAccuracyGraph\\aiVsPlayerAccuracyGraph\\standMoveF\0\standMoveR\1\standMoveU\-1.7\standRotP\0\standRotY\0\standRotR\0\duckedOfsF\-0.8\duckedOfsR\1.2\duckedOfsU\-1\duckedMoveF\0\duckedMoveR\1\duckedMoveU\-2\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\2\proneOfsR\2\proneOfsU\-1.6\proneMoveF\-20\proneMoveR\-25\proneMoveU\-95\proneRotP\0\proneRotY\270\proneRotR\-300\posMoveRate\5\posProneMoveRate\25\standMoveMinSpeed\0\duckedMoveMinSpeed\0\proneMoveMinSpeed\0\posRotRate\6\posProneRotRate\30\standRotMinSpeed\0\duckedRotMinSpeed\0\proneRotMinSpeed\0\explosionRadius\0\explosionInnerDamage\0\explosionOuterDamage\0\damageConeAngle\180\projectileSpeed\1900\projectileSpeedUp\500\projectileActivateDist\0\projectileLifetime\5\projectileModel\projectile_tag\projExplosionType\none\projExplosionEffect\\projExplosionEffectForceNormalUp\0\projExplosionSound\\projDudEffect\\projDudSound\\projImpactExplode\0\projTrailEffect\mtx/bullet_trail\projectileDLight\0\projectileRed\0\projectileGreen\0\projectileBlue\0\projIgnitionDelay\0\projIgnitionEffect\\projIgnitionSound\\destabilizationRateTime\0\destabilizationCurvatureMax\0\destabilizeDistance\0\parallelDefaultBounce\0.5\parallelBarkBounce\0.6\parallelBrickBounce\0.6\parallelCarpetBounce\0.6\parallelClothBounce\0.3\parallelConcreteBounce\0.6\parallelDirtBounce\0.45\parallelFleshBounce\0.2\parallelFoliageBounce\0.05\parallelGlassBounce\0.4\parallelGrassBounce\0.35\parallelGravelBounce\0.5\parallelIceBounce\0.6\parallelMetalBounce\0.6\parallelMudBounce\0.2\parallelPaperBounce\0.2\parallelPlasterBounce\0.5\parallelRockBounce\0.6\parallelSandBounce\0.3\parallelSnowBounce\0.2\parallelWaterBounce\0.2\parallelWoodBounce\0.6\parallelAsphaltBounce\0.6\parallelCeramicBounce\0.5\parallelPlasticBounce\0.5\parallelRubberBounce\0.5\parallelCushionBounce\0.5\parallelFruitBounce\0.5\parallelPaintedMetalBounce\0.5\perpendicularDefaultBounce\0.25\perpendicularBarkBounce\0.25\perpendicularBrickBounce\0.25\perpendicularCarpetBounce\0.25\perpendicularClothBounce\0.2\perpendicularConcreteBounce\0.25\perpendicularDirtBounce\0.225\perpendicularFleshBounce\0.2\perpendicularFoliageBounce\0.05\perpendicularGlassBounce\0.2\perpendicularGrassBounce\0.15\perpendicularGravelBounce\0.25\perpendicularIceBounce\0.3\perpendicularMetalBounce\0.25\perpendicularMudBounce\0.1\perpendicularPaperBounce\0.2\perpendicularPlasterBounce\0.25\perpendicularRockBounce\0.25\perpendicularSandBounce\0.1\perpendicularSnowBounce\0.1\perpendicularWaterBounce\0.2\perpendicularWoodBounce\0.25\perpendicularAsphaltBounce\0.25\perpendicularCeramicBounce\0.5\perpendicularPlasticBounce\0.5\perpendicularRubberBounce\0.5\perpendicularCushionBounce\0.5\perpendicularFruitBounce\0.5\perpendicularPaintedMetalBounce\0.5\fireRumble\\meleeImpactRumble\\adsDofStart\8\adsDofEnd\12\requireLockonToFire\0\notetrackSoundMap\melee_knife_stab melee_knife_stab
weap_de50_clift_plr weap_de50_clift_plr
weap_de50_clipout_plr weap_de50_clipout_plr
weap_de50_clipin_plr weap_de50_clipin_plr
weap_de50_chamber_plr weap_de50_chamber_plr\fireType\Single Shot